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- ////////////////////////////////////////////////////////////////////////////
- //
- // Crytek Engine Source File.
- // Shader extension
- // Copyright (C), Crytek Studios, 2001-2005.
- // -------------------------------------------------------------------------
- // File name: Methagen.ext
- // Version: v1.00
- // Created: 21/12/2005 by Nick Kasyan
- // Compilers:
- // Description: Methagen shader extension used by the editor
- // for automatic shader generation
- // -------------------------------------------------------------------------
- // History:
- //
- ////////////////////////////////////////////////////////////////////////////
-
-
-
- Version (1.00)
-
- Property
- {
- Name = %GLOSS_MAP
- Mask = 0x10
- Property (Gloss map)
- Description (Use gloss map as separate texture)
- DependencySet = $TEX_Gloss
- DependencyReset = $TEX_Gloss
- Hidden
- }
-
- Property
- {
- Name = %ENVCMSPEC
- Mask = 0x80
- Property (Specular EnvCM)
- Description (Use per-pixel Env. CM reflections with fresnel)
- DependencyReset = $TEX_EnvCM
- }
-
- Property
- {
- Name = %SPECULARPOW_GLOSSALPHA
- Mask = 0x800
- Property (PerPixel Spec. Shinines)
- Description (Use specular shininess coef. as alpha channel of gloss texture)
- DependencyReset = $TEX_Gloss
- }
-
- Property
- {
- Name = %ALPHA_OCCLUDERS
- Mask = 0x1000000
- Property (Use occlusion from alpha to modulate scattering)
- Description (Use occlusion from alpha to modulate scattering)
- }
-
- Property
- {
- Name = %STAT_BRANCHING
- Mask = 0x10000000
- DependencySet = $HW_StaticBranching
- DependencyReset = $HW_StaticBranching
- Hidden
- }
- Property
- {
- Name = %DYN_BRANCHING
- Mask = 0x20000000
- DependencySet = $HW_DynamicBranching
- DependencyReset = $HW_DynamicBranching
- Hidden
- }
-